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Legends. Stories, scattered through time. Mankind has grown quite fond of recounting the many exploits of heroes and villains, forgetting so easily that we are remnants - byproducts - of a forgotten past.

Join the ranks of Remnant’s prestigious Academies as you fight to protect the Four Kingdoms from the clutches of the evil Creatures of Grimm. Alternatively, you may work towards bringing the world to its knees by fighting against the last sparks of humanity. Red Like Roses is based on the hit web-series RWBY by Monty Oum and Rooster Teeth Productions.

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 Solomoon, Sol's Plotter
Sol Moon
 Posted: May 8 2016, 05:04 PM
is Offline
Academy Student
98 posts
played by

Sol's Plot.

Character Basics.
To elucidate some flaws and virtues of Sol as a character, I will be referring to TvTropes as a database, with a bit of flavor text added to aid in understanding of his motivations and general personality. If you or someone you love is going to be threading with Sol, I highly advise giving this a read, because it will hopefully lubricate the experience.

Anti-Hero 4
-Sol Is not intended to be a straight up villain. But neither is he intended to be a purely good character either. On a personal level Sol is quite flawed and unstable, and lacks the concrete moral compass of a Ideal Hero. Sol, as I have written him, is a Type-4 Anti-Hero, better known as the Unscrupulous Hero. Sol lacks a positive moral outlook, and the moral cleanliness of a traditional hero, being that certain trauma's he has experienced have excluded him from it. The loss of his father and his right arm, as well as being an active combatant at such an early age have negatively affected his outlook and permanently skewed his moral code. For a start, Sol is not above using extreme methods to solve his problems, and this goes beyond shooting first and asking questions later, extending towards a completely disregard for collateral damage, and any effort to avoid such is often motivated not by conflicting with his moral code, but more often a pragmatic interest that motivates him not to wantonly destroy his surroundings. In both cases he this is because he is motivated by a strong sense of self-preservation that prioritizes his own survival above that of literally everyone else, and views extreme methods as the best way to minimize his own personal risk, but also because he views length engagements as being more destructive in the long run than simply annihilating an adversary outright, again not because he dislikes inflicting pain on others, in fact if it minimizes risk to himself or his assets he feels justified in it, but because negative PR inevitably has a negative influence on achieving his own objectives.

Dark Passenger
-Sol watched his father die before his own eye, and shortly there after nearly died himself. Sol has personally experienced the void on the brink of death and from this adopted a nihilistic viewpoint that colors all of his outlooks and decisions. Sol does not believe in some great purpose, divinity, or moral code, and sees human beings and faunus as nothing but sacks of walking meat, (an allusion to watching his own arm be severed just above the elbow) waiting for the inevitable embrace of death. Rather than crumbling into a pit of despair and existential angst, Sol anchored himself to the strongest cornerstones of his personality, among those being personal gain, preservation of himself and by extension all of humanity, and the pursuit of pleasure. Sol focuses on these concepts in order to avoid the intellectual strain of having to consider his own mortality, essentially allowing his entire existence to serve as one great big distraction. Sol focuses on martial prowess and military might as mechanisms by which to ensure his own survival, and uses the power and influence that this affords him to purse pleasures of the flesh, whether those be a contest of might, or romantic conquest, or simply the money t pay for a good night at a bar.
However at the end of the day, the trauma of his life does not run very far below the surface and certain events are prone to triggering or reviving the obsession he has with trying to find meaning in an altogether meaningless existence. He is eternally conflicted between these two mindsets that exist simultaneously in his head, and thereby prone to being unpredictable.

"Moral Code"
-Though Sol ascribes to a complex idea of morality and honor, these concepts serve more as a structure to him than an actual guiding force. They are less a set or rule to govern his life and more like general tips to assist in navigating unfamiliar situations. Like other motivations his personal sense of honor serves as a means of fastening himself against the tide of remorse that followed the death of his father, and provides the illusion of his patriarch's continued survival by emulating what Sol perceived to be his code of honor.
A general outline of this code loosely states that those with strength are entitled to use it however they wish,
The use of lethal force against oneself justifies any and all means used in return; this extends to the crimes of the White Fang which Sol views as direct attacks upon himself and the rest of humanity,
Property and right are determined not by ownership but by one's ability to protect it, in other words a person who is strong enough to claim something is entitled to it;
Take what you want, and pay for it, working in tandem with the previous concept and serving double duty as justifying pragmatic goals and also a warning against over reaching for something which has too high a price,
Subterfuge and subtly are not a replacement for might, put simply Sol does not trust methods that are not public or contingent on strength of arms, because it is only a matter of time before those who use such methods find themselves on the wrong side of a sword, without the benefit of their usual methods as protection,
Survival of the human race at all costs, nothing matters other than making sure that humanity sees the next day, and it is worth mentioning that while his father may have differed, Sol does not view faunus as a part of humanity.

The Faunus Butcher
-The moniker "Butcher" is a word used by those who disagree with his methods, often faunus, to describe Sol. He earned this title due to his disregard for collateral damage as well as a personal vendetta against the White Fang, which inevitably lead to numerous dead innocents and scores of other casualties on both sides. It is widely believed that Sol views faunus as little more than animals, or simply hates them, if not both, but in actuality the only distinction Sol affords faunus is that they are not in fact human. And this is accurate, if not particularly tactful. Faunus are not human beings, and human beings are not faunus. To Sol a human life is not necessarily more precious than a faunus, but he himself identifies more easily with other humans and therefore shows them more empathy. He views himself as a member of the human race and thereby affords all of his loyalty towards the preservation and evolution of the human race, even if that comes at the expense of the faunus.

Well-Intentioned Extremist
-As preciously stated, Sol feels justified in an and all methods used in the preservation of himself and human institutions. Sol will burn a house to the ground if it means avoiding the risk of having to clear each room individually, and will side with villains if doing so furthers his own motives without being at the expense of humanity. More than anything else this is the trait that brings him closest to being an actual villain. While his motivations and loyalty to his species can be seen as positive traits, when staying true to those ideals come at the expense of others it is easy to understand why he is so reviled. Furthermore, a preference for public displays of overwhelming force to crush his foes has given him a reputation as a brute and a bully.

Character Purpose.

In this section I shall outline the reason I created Sol and a few elaborations on certain decisions I made during the process. This will be a good guide as to what role Sol is meant to fill in any given thread.


Given that Sol, is readily unlikable, possesses few if any redeeming qualities, and has several allusions and symbols of solitude and isolation built right into his character, naturally he is is well suited to functioning by himself. However, this does pose a challenge for threading with him. Below I'll give a few examples of roles he can play in a thread without having to be affiliated with one side or another.

One Man Army
The name says it all, a casual examination of his weapon set, skills, and personality would highlight that Sol is uniquely suited to slaughtering hordes of much less powerful foes. If your setting calls for an inordinate amount of resistance from a given faction and you'd rather not have to slog through the inevitable waves of mooks, Sol can easily provide an excuse for other characters to handle more pressing issues. This lends itself especially well towards scene's of graphic violence that will test the board's V rating, and if you desire a situation to outline the horrors and moral ambiguity of using violence to solve problems, Sol and a group of thugs can provide ample examples for this argument While applicable to teamwork as well, this works best when Sol has no stake in the overall fight beyond his involvement, and keeps him and his incendiary personality out of the way while the actual focus of the plot can get shit done.

Leave Him to Me
As an extension of the previous entry, Sol can stall even an opponent that vastly outclasses him for an inordinate amount of time. And can free the main cast of having to waste their time with a particularly tough foe. However Sol lacks the stopping power to put down such an enemy, and this works well as a stalling tactic.
Alternatively, once Sol has exhausted a group of mooks to beat on, he might set his sights on the actual big bad, and this is the perfect time for the end boss to flatten him, and in doing so perfectly illustrate just how far he outclasses the heroes.

Weak as a Man With One Arm
Sol is not in fact invincible, and while it is my prerogative to perpetuate this belief for the purpose of other roles listed here. This suggestion can follow the above entry neatly, especially if the bad guy severs Sol's arm.

Sol rubs a lot of people the wrong way, and is sure to butt heads with more than a few. Perhaps you need a reoccurring rival, who is not quite as villainous as others. Better call Sol.

The Perfect Heel
Written as he is, Sol is a heel, in the sense that his core ideology is offensive and brutal, his personality incendiary and at times inconsistent, and he's just an asshole who has everything going for him in the grand scheme but takes out a small handful of misfortunes on those least able to stop him. He's a bully, and he's begging for a beatdown. That being said, don't expect to just walk in and given him a five knuckled lesson in manners, because not only will I not consent to that, but it also completely negates the opportunity for any kind of character arch. He's not going to learn his lesson, and change his ways just because some rando kicked his ass. This requires pathos.

Heel Turn
That being said, with appropriate respect paid to his viewpoints and pathos established, Sol can be brought over to the light side. Ways this could happen vary, but mostly he is a victim of his own isolation and being viewed as someone who is senselessly cruel. I would prefer to have this take place as part of a pivotal moment in a plot, where Sol has some sort of say in the outcome.

The Power of the Dark Side
Though this does not preclude redemption, it is a certain outcome of Sol continuing as he is, and it is only a matter of time before he casts off all ethics and truly becomes a villain. Additionally, a powerful villain could tempt Sol towards the path of sin, simply by promising him power and strength. He may yet find redemption, depending on attachments that he has developed, but if he has already gone over to the darkness, his redemption will be short lived.

This post has been edited by Sol Moon: May 9 2016, 10:30 PM

The wisest path to peace is to have a bigger and more terrible weapon than your enemy.
user posted image
At least that way you have an advantage when peace inevitably fails.

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