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Legends. Stories, scattered through time. Mankind has grown quite fond of recounting the many exploits of heroes and villains, forgetting so easily that we are remnants - byproducts - of a forgotten past.

Join the ranks of Remnant’s prestigious Academies as you fight to protect the Four Kingdoms from the clutches of the evil Creatures of Grimm. Alternatively, you may work towards bringing the world to its knees by fighting against the last sparks of humanity. Red Like Roses is based on the hit web-series RWBY by Monty Oum and Rooster Teeth Productions.

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 Chrohn Van Strauss, Late Bloomer- First year
Alabastiar
 Posted: Jun 13 2016, 12:19 PM
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Chrohn Van Strauss
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GENERAL INFORMATION
AGE.
Eighteen
BIRTHDATE.
June 13
GENDER.
Male
OCCUPATION.
Citizen
AURA & SEMBLANCE.
  To start, Chrohn's aura does not seem to have a defined shape though it is fairly free flowing almost like a cloud. The feelings it gives off are not terribly overwhelming, nor are they able to truly be ignored. His aura seems to exude a feeling that would best be described a blanket of spine tingling chills and a slight tightness of the chest, akin to what most people feel when they start to experience a panic attack or are completely submerged into the unknown.

However, despite the feelings his aura brings about and how his semblance works, Chrohn actually named his aura off of its coloration. That is the aura's black, empty, translucent coloring, speckled with little white lights here and there that fill the volume that that his aura seems to take up. As Chrohn sees it, his aura and semblance is aptly named, "Starry Night".
WEAPON.
Chrohn's weapons for the combatting of grimm and other hunter related duties happens to be a fairly large 2 handed sword and a waist mounted, miniature slot machine that dispenses multi colored poker chips. The sword has been ever so graciously dubbed Lucky 7, while the miniature poker chip dispenser was creatively named, the Infinite Improbability Drive.

Lucky 7, as previously stated, is a rather large two handed sword, yet despite its massive size Chrohn can wield it single handedly if he wanted to. This is not due to some abnormal human strength from Crow's end, but rather because he purposely made the blade out of some super light yet durable material. Given this does mean that it cannot hold up as well against some of the heavier weapons that it may come into contact with assuming that they also have a similar level of durability. Regrettably, whilst in the process of making Lucky 7, it ended up coming out rather front heavy , explaining the rather weird placement of the handle. The side of Lucky 7 is adorned with what could be seen as a coin receiver, however while close, this is actually a mechanism that registers the color of the poker chips that have been inserted (with a Max of 3 at a given time per pull of the lever that is situated next to said poker chip receiver). The next set of adornments located near the tip of the sword and sporadically down the blade are Chip Vents which disperse the results of whatever combinations he manages to pull out of the slot machine. Aside from this, the sword is fairly curvy and otherwise undecorated.

Moving on to Chrohn's other piece of equipment, the Infinite Improbability Drive. This piece of equipment, contrary to the name at hand, only has 64 different possible combinations: it is a slot machine, but it is still limited by what chips Crow has on him. The slot machine is a little cube with a lever on the face to the left of the main face where the chips are released and shown after the trigger is pulled. Chrohn pushes on the lever, which activates the slot machine, where each of the 3 rotating icons will quickly land on a randomly selected dust type of the four he has, which lead into his incredibly diverse battle style. The poker chips are simple poker chips save for the fact that the colors that are seen are actually made of rather low grade dust crystals, as they are the cheapest and easiest to acquire. Chrohn uses 4 types of dust: Red Dust(Fire), Light Blue Dust(Ice), Yellow Dust(Electricity) and Violet Dust(Kinetic). When these are slotted into the Chip Receiver, the order is highly important. The first chip (1) determines the kind of attack that will be dealt, the second chip (2) determines the strength and the last chip (3) determines the element.
The Stats for the chips are as follows: Fire:
(1) Explosion
(2) Heavy
(3) Fire

Ice
(1) Conical
(2) Moderate
(3) Ice

Electricity
(1) Shotgun
(2) Minimal Damage, but Stuns
(3) Electricity

Kinetic
(1) Shockwave
(2) Minor
(3) Non-elemental

There is an exception to the above rule, which is where Chrohn gets 3 of a single element in a row. (However I can't think of stuff for this at the moment so I will most likely come back and edit it assuming the idea is accepted once it happens ICly. I can easily scrap it if deemed too OP though.)

Crow doesn't really have a definite fighting style when it comes to using his sword and slot machine. For the most part, he just swings with just enough force to pull back in case he needs to attack in a different direction or block with the bland face of his sword. Mind, due to how front heavy the sword is, despite being fairly light, it is still rather difficult to keep up a constant stance or a pose. So Crow often ends up flowing about the battle field, keeping the blade in motion in an attempt to avoid this problem. It is also not uncommon for Crow to use the displaced center of balance to his advantage with heavy downward slashes, either single handedly or with both hands.

Now Crow is not really strong, nor is he really that cunning, so he uses his ever changing arsenal of 'weapons' with the poker chips to his advantage or as much as he can at least. He knows the colors that happen to be in the Slot Machine, but seeing as it takes too much time to look at the chips and order them in a way that he likes, and as such Chrohn never really looks at the chips as they are dispensed and loaded into the sword.

(2 other OOC notes, 1, I will probably use a dice rolling system to determine the outcome of his slot machine rolls and go with whatever comes my way, and second. He doesn't start off with a weapon, this is actually going to be his weapon once he gets recruited into Beacon)

Weapon Bonus: A Hoverboard from his time at Signal. It's just suited for his current size after a few modifications. It's made from using Black Dust to repel the board, and Chrohnz by extension, up from the ground. The rear of the board has a small scale thruster to propel the board forward while the face has grip and several straps to keep Crow on while blazing through the town at high speeds. There also happen to be handles on the side of the board for securing a handle on the board. Most of the controls are operated through the rider's feet and applying pressure at various points of the standing face of the board.

BONUS: A Hoverboard from his time at Signal. It's just suited for his current size after a few modifications. It's made from using Black Dust to repel the board, and Chrohnz by extension, up from the ground. The rear of the board has a small scale thruster to propel the board forward while the face has grip and several straps to keep Crow on while blazing through the town at high speeds. There also happen to be handles on the side of the board for securing a handle on the board. Most of the controls are operated through the rider's feet and applying pressure at various points of the standing face of the board.

PERSONAL PROFILE

APPEARANCE.
Using at least a paragraph, describe the character's appearance. Some ideas to include are as follows: height, body type, hair, eyes, color, what their clothes are outside the school uniform, tattoos, piercings, etc. If you feel you must use an image, please use a link, not image tags. Chrohn is a fairly tall individual, having his height at six feet even. Due to all the physical labor he finds himself privy to doing, Chrohn has a fair amount of muscle mass.

PERSONALITY.
  These are the traits that makes a character who and what they are. Please write this section in paragraph format. A well-rounded character has an equal number of positive and negative personality traits; keep that in mind. Hobbies, likes, dislikes and other important information about the character's psyche can also be filled out in this section. A mod will ask you to clarify points if they feel that it isn't clear enough. A really useful resource can be found here.

HISTORY.
  In this history, we are looking for a description of your character’s childhood, teenage years, adult years (if applicable) and an explanation of what your character's next plans are. At least write a paragraph for each of these points, but you may write more if you wish. For artificially intelligent beings, just list their lab life and maybe why they were put into their respective Academy.

OUT OF CHARACTER

ALIAS.
your c-box name

FACE CLAIM.
series name, face claim name as character name

INSPIRATION.
What was the inspiration for this character? Is this a character you've played before? Is this based off of a fairy tale? Give us a little bit of your thought process during character creation.

ANYTHING ELSE.
Wanna talk a bit about yourself, place it here. Any other comments, place it here.

Referred by: Who shared RLR with you? If no one, how did you come about our community?



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